Mickey Mouse Magic Wands | |
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Box art |
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Developer(s) | Kemco |
Publisher(s) | Kemco Nintendo |
Series | Crazy Castle |
Engine | Proprietary |
Platform(s) | Game Boy |
Release date(s) | |
Genre(s) | Puzzle Action |
Mode(s) | Single-player |
Rating(s) | CERO: A ESRB: Everyone |
Media/distribution | Cartridge |
Mickey Mouse: Magic Wands!, known in Japan as Mickey Mouse V: Mahou no Stick (ミッキーマウスV 魔法のステッキ lit. "Mickey Mouse V: The Magical Stick" ), is a 1993 puzzle/action game hybrid developed and published by Kemco in Japan on December 22, 1993, while it was later published in North America by Nintendo in May 1998. It is the sixth game in Kemco's Mickey Mouse-based video games in their Crazy Castle series and the only one to be released in North America under its original title. The Japanese version was originally just a Game Boy game, while the North American version features Super Game Boy support. It was played by one player only.
The game had simple graphics, music and animation, even for its time. The companies left a million-seller logo on its box cover and label (actual sales of this game are currently unknown). After that, though, it became very obscure.
One day, Mickey and his friends went for a walk in a forest. They became so distracted by all the natural beauty surrounding them, they got lost. Pretty soon, they discovered a haunted castle. "That's the witch Yashja's castle," they told each other. "Once you enter, you can never escape! The castle is full of tricks and traps and even magic wands to create ice and fire. Let's not get any closer!"
All this chatter aroused Yashja from her slumber. "So! Who dares disturb my sleep?" she yelled. "You all shall pay!" Suddenly, a gaping hole opened up under Mickey's friends and they all fell in. Now Mickey has to save his friends, who are now being held captive by the witch!
To save his friends, Mickey has to collect puzzle pieces that completes images of his Disney friends, including Minnie Mouse, Donald Duck, Goofy and even obscure characters like Grandma Duck from the comic book series. To do this, Mickey has to wave his wand over crystals which conceal not only pieces of the image, but also items and even an occasional enemy. Each big level has ten small stages, each with at least one image to complete. Each tenth stage has an end boss to defeat. Also, the image to complete in the tenth stage of each level reveals the Disney character being held captive by the end boss of that level.
In the ending, after the scenes play out, the staff was never credited, so it is currently unknown who worked on this game. In any case, here's how said scenes play out: